Pre-orders for Avatar Legends: The Fighting Game are open, and the game has a firm date: July 23, on PC, PlayStation 5 and Xbox Series X|S. As of this writing, the Nintendo Switch version does not have an official release date. If you're set on the Digital Deluxe Edition, though, it's worth checking where you buy it before you click confirm, because the same package does not cost the same money on every storefront. In India, the gap between the cheapest and priciest version of the Deluxe Edition runs past ₹2,000.

Avatar Legends: The Fighting Game India Prices

Platform Standard Edition Deluxe Edition
Steam ₹1,300 ₹2,000
Xbox ₹2,249 ₹3,749
PlayStation ₹2,497 ₹4,162

Avatar Legends: The Fighting Game Other Major Market Prices

Region Standard Edition Digital Deluxe Edition
United States $29.99 $49.99
Canada CA$39.99 CA$64.99
United Kingdom £24.99 £39.99
Europe €29.99 €49.99
Australia A$44.95 A$74.95
Japan ¥4,400 ¥7,150
South Korea ₩32,000 ₩53,000

Steam wins on price, and it isn't close. The Standard Edition costs less there than on either PlayStation or Xbox, and the gap only gets bigger once you're comparing Digital Deluxe Editions. For anyone buying digitally in India, Steam is just the cheaper option.

Why the gap exists remains unclear. The publisher hasn't said a word about it, and while some regional price variation is normal across storefronts, this one's big enough that it's worth pulling up all three before you pay for anything.

Release Date

Avatar Legends: The Fighting Game launches on July 23, 2026, for PC via Steam, PlayStation 5, and Xbox Series X|S. A Nintendo Switch version has been announced separately, but there's no listing on Nintendo's storefront yet and no release date attached to it.

Closed Beta Is Live Now, Running Through July 5

The Closed Beta is already up and running as of today, July 2, and it's open to anyone who's pre-ordered digitally on PlayStation 5, Steam or Xbox Series X|S. If you haven't pre-ordered yet, you're not locked out. Pre-order at any point before it wraps on July 5 and you'll get in for whatever's left of the window. For a fighting game beta, it's a surprisingly full package. Alongside online matchmaking, players get access to several offline modes to learn the systems before launch.

The beta includes:

  • Cross-platform online play with full crossplay support
  • Rollback netcode
  • Offline Versus Mode
  • Training Mode with advanced practice tools

Seven fighters from the launch roster are playable during the test: Aang, Katara, Sokka, Toph, Zuko, Korra and Azula. Each of them comes with all three of their support characters available, so there's real room to experiment with team compositions before the game is even out.

The beta is running for three weeks ahead of the July 23 launch, giving players a chance to test the netcode, learn matchups, and send feedback back to the developers before anything is locked in. Pre-ordering also comes with a vote on which character joins the Year 1 Pass roster.

What Is Included in the Standard Edition?

Avatar Legends: The Fighting Game is a 2D fighter built around hand-drawn animation, pulling from both Avatar: The Last Airbender and The Legend of Korra. At launch, it ships with:

  • 12 playable fighters
  • Story Mode
  • Arcade Mode
  • Offline Versus
  • Online Ranked and Casual Matches
  • Crossplay
  • Rollback netcode
  • Spectator Mode
  • Training Mode
  • Combo and frame-data tools
  • Art Gallery

Story Mode has an original narrative outlined by show creators Michael Dante DiMartino and Tim Hedrick, built around the fate of time and space, while Arcade Mode gives every character their own standalone storyline to play through. Training Mode goes beyond the usual practice room too, with hitboxes, frame data and save states on offer, so it works equally well for someone learning their first combo and someone chasing frame-perfect punishes.

The pitch on difficulty is the usual fighting game promise, but it's at least backed up by real systems here: simple enough to pick up for a casual match with friends, with a deeper layer underneath for anyone who wants to dig into the technical side. Online, that's backed by rollback netcode and crossplay across all platforms, along with ranked and casual matches, lobbies, spectator mode and replays.

Gameplay Features

Two systems sit at the center of how fights actually play out. Flow is the mobility resource, used to dash, evade and outmaneuver an opponent with faster movement. Energy Points build up through skilled play and get spent on enhanced special moves and cinematic Super Arts, the kind of comeback tools that can flip a losing round.

Every fighter also brings three Support Characters into a match, each with its own set of abilities that lean into different strengths. The idea is that the pairing matters almost as much as the main character pick, so there's a fair amount of team-building buried in what looks on the surface like a straightforward 1v1 fighter.

What Does the Deluxe Edition Include?

On top of the base game, the Digital Deluxe Edition adds:

  • Digital Artbook
  • Original Digital Soundtrack
  • Year 1 Pass
  • Five post-launch playable characters

Four of those five Year 1 Pass fighters are already confirmed: Iroh, Ty Lee, Lin Beifong and Bolin. The fifth slot goes to whoever wins the community vote, the same one tied to pre-orders mentioned above. The Deluxe listing on Steam and Xbox is otherwise the same package, just wrapped in slightly different marketing copy depending on the storefront.

Pre-Order Bonuses

Whichever edition you buy, pre-ordering unlocks a set of bonuses that apply regardless of Standard or Deluxe:

  • Samurai Appa Support Character Skin
  • Exclusive color variants for Aang, Korra, Zuko, Katara, Toph and Sokka
  • Access to the July 2–5 Closed Beta
  • Voting rights for one Year 1 Pass character

A Noticeable Price Gap for Indian Players

Regional pricing keeps coming up for PC players in India, and this launch is another data point in that pattern. Steam's ₹1,300 entry price is the cheapest way in, while the PlayStation Standard Edition costs almost twice as much. Xbox lands under PlayStation but still well above what Steam is charging for the same game.

Unless a console is a hard requirement for you, Steam is the obvious call here. It's the same fighters, the same roster, the same beta access, at a fraction of what Sony's storefront is asking.