Most Pokémon in Champions give you one build to learn and maybe a sidegrade if your team needs something slightly different. Charizard gives you three, and they barely resemble each other. The standard form is a Sun-reliant special attacker you run when your Mega slot is spoken for. Mega Charizard Y turns Charizard into the engine of an entire weather archetype. Mega Charizard X throws the weather plan out entirely and turns Charizard into a Dragon Dance sweeper that could not care less what the sky looks like.
That range is exactly why Charizard keeps showing up on tournament teams months after launch, and it is also why so many players build it wrong. Pick the wrong form for your team and you get a mediocre Fire type. Pick the right one and you get a Pokémon that carries games on its own. This guide covers what has actually performed in Regulation M-B, how to build each version, and which one you should be running.
Is Charizard Good in Pokémon Champions?
Yes, and by a fair margin. Charizard currently sits near the top of the Regulation M-B tier list with a win rate above 59 percent and usage that trails only Sneasler among the format's most played Pokémon. That is not a fringe pick propped up by nostalgia. It is one of the defining Pokémon of the current metagame, and Mega Charizard Y specifically has become close to a default inclusion on Sun-oriented teams.
The catch is that Charizard's strength depends entirely on picking the right variant for what your team needs. A Mega Charizard X player who copies a Mega Charizard Y set is going to have a rough time, and vice versa. Read through all three builds below before deciding which one fits your roster.
The Best Charizard Builds
Here are the three sets that show up most often in competitive Champions play right now, starting with the non-Mega version.
Standard Charizard (No Mega Evolution)
| Category | Recommendation |
|---|---|
| Ability | Solar Power |
| Alternative Ability | Blaze |
| Held Item | Life Orb |
| Alternative Items | Choice Specs, Focus Sash |
| Nature | Timid |
| Alternative Nature | Modest |
| Moves | Heat Wave, Air Slash, Protect, Solar Beam |
Mega Charizard Y
| Category | Recommendation |
|---|---|
| Ability | Drought |
| Held Item | Charizardite Y |
| Nature | Modest |
| Alternative Nature | Timid |
| Moves | Heat Wave, Protect, Solar Beam, Weather Ball |
Mega Charizard X
| Category | Recommendation |
|---|---|
| Ability | Tough Claws |
| Held Item | Charizardite X |
| Nature | Adamant |
| Alternative Nature | Jolly |
| Moves | Dragon Dance, Dragon Claw, Flare Blitz, Protect |
Why This Is the Best Standard Charizard Build
Most Champions teams Mega Evolve Charizard the moment they can, but the standard form still has a job on teams that want their Mega slot free for something else, usually another Sun abuser or a Pokémon that needs its Mega item more badly.
Solar Power adds a meaningful chunk of Special Attack while the sun is out, at the cost of some HP each turn, and that boost is what lets Heat Wave hit as hard as it does across both targets in Doubles. Solar Beam is the payoff move, since it skips its charge turn entirely under harsh sunlight and threatens the Water, Ground, and Rock types that would otherwise wall a Fire attacker without much effort. Air Slash rounds the set out with reliable Flying-type STAB and covers the Fighting and Grass types that give pure Fire attackers trouble. Protect stays in the last slot because Charizard without a Mega stone still folds to a hard hit, and a spare turn to read the opponent's play is worth more than a fifth attacking option.
Life Orb is the default item because it pushes damage on every attack without asking for a turn of setup. Choice Specs trades flexibility for a bigger one-time hit, which works if your team can guarantee Sun some other way. Focus Sash is the safety net pick for players worried about Charizard getting picked off before it fires a single move.
Why Mega Charizard Y Is the Best Build
Mega Charizard Y is, without much argument, the strongest and most commonly used version of Charizard in the current format. The moment it Mega Evolves, Drought summons harsh sunlight, which does two things at once. It boosts every Fire-type move Charizard throws out, and it removes Solar Beam's charge turn so the move fires immediately instead of giving the opponent a free turn to punish the setup.
Heat Wave is the primary attack for the same reason it works on the standard build, spread damage matters in Doubles, and Sun makes it hit noticeably harder. Solar Beam clears out the Water, Ground, and Rock types that would otherwise be Charizard's biggest problem. Weather Ball becomes a genuine STAB-level Fire attack under Sun and gives the set a second reliable damage option that does not compete with Solar Beam's coverage role. Protect is close to mandatory here, both for positioning around speed control and for stalling out turns when the sun is about to run out and you need to decide whether to reapply it.
Pikalytics usage data from the current ranked ladder backs this set almost exactly. Heat Wave and Protect are attached to nearly every ranked Mega Charizard Y, with Solar Beam and Weather Ball both sitting well above 80 percent usage. Some players run Overheat instead of Weather Ball for a bigger single-target hit, but it costs a Special Attack drop afterward, which makes Weather Ball the safer default for a Pokémon your team is likely to lean on more than once per game.
An EV spread built around bulk is worth considering too. Investing enough into HP and defense to survive a Rock Slide from an Adamant Garchomp or Sneasler, while still outspeeding Adamant Basculegion without a Choice Scarf, gives Mega Charizard Y a real chance to take a hit and fire back instead of trading in one exchange.
Best Teammates for Mega Charizard Y
- Garchomp: Provides Ground-type pressure and speed control that Mega Charizard Y cannot offer on its own, and shows up on the overwhelming majority of tournament teams that also run Charizard.
- Whimsicott: Prankster Tailwind and status support give Mega Charizard Y the speed or protection it needs to survive long enough to matter.
- Kingambit: Cleans up once Mega Charizard Y has softened the opposing team, and Supreme Overlord only gets stronger as the match goes on.
- Basculegion: Adds a second hard-hitting attacker that does not care about Charizard's weather, keeping pressure up if Sun gets contested.
- Sylveon: Handles the Dragon types that give Charizard problems and appreciates the Fire coverage clearing out Steel types in return.
- Venusaur (Chlorophyll): A classic Sun partner. Chlorophyll doubles Venusaur's Speed under harsh sunlight, and Sleep Powder can shut down whatever threatens Charizard before it gets a turn.
Strengths
- One of the strongest special attackers in Regulation M-B.
- Sets its own Sun on entry, no support move required.
- Heat Wave provides excellent spread damage in Doubles.
- Immediately useful without needing a setup turn.
Weaknesses
- Still carries a 4x weakness to Rock even after Mega Evolving.
- Loses most of its value if the opponent brings their own weather.
- Takes up the team's one Mega Evolution slot.
Why Mega Charizard X Works
Mega Charizard X takes Charizard in a completely different direction. Mega Evolving swaps its typing to Fire and Dragon, which trades the brutal 4x Rock weakness for a normal 2x weakness, and it picks up Tough Claws, an ability that boosts the power of every contact move it uses.
Dragon Dance is the whole point of the set. One use raises both Attack and Speed, and from there Mega Charizard X starts outrunning and outmuscling Pokémon that would have beaten it cleanly a turn earlier. Dragon Claw is the primary STAB option and benefits from Tough Claws, while Flare Blitz adds heavy Fire damage at the cost of recoil, again boosted by the same ability. Protect lets Mega Charizard X find a safe turn to set up or to dodge a revenge kill while a teammate clears the way.
This version is far less common than Mega Charizard Y, showing up on a small fraction of ranked teams by comparison, but it has produced real tournament results on teams built specifically around physical offense and creating setup windows. It shines especially in Singles, where there is no second opponent around to punish the turn it spends on Dragon Dance.
Best Teammates for Mega Charizard X
- Sinistcha: Offers healing and status support that keeps Mega Charizard X alive long enough to find a Dragon Dance opportunity.
- Incineroar: Intimidate softens up physical attackers before Mega Charizard X has to face them directly.
- Floette: Provides Wish support and additional bulk, giving the team more room to protect its sweeper.
- Grimmsnarl: Light Clay screens buy the extra turns Mega Charizard X needs to set up safely.
- Kingambit: Trades roles well with Mega Charizard X, either softening the field first or cleaning up after it.
Strengths
- Turns into a genuinely dangerous physical sweeper once it gets a Dragon Dance off.
- Drops the 4x Rock weakness after Mega Evolving.
- Does not depend on weather to function.
Weaknesses
- Needs a free turn to set up before it becomes truly threatening.
- Uses the team's Mega Evolution slot, same as the Y version.
- Faster Dragons and strong Ground-type attackers can punish it before it gets going.
Alternative Moves Worth Considering
Depending on your build and what your team is missing, a few other moves are worth a look on any version of Charizard:
- Overheat: Hits significantly harder than Weather Ball on Mega Charizard Y, but the Special Attack drop afterward makes it a one-shot tool rather than something to spam.
- Ancient Power: Rarely runs, but the small chance at a full stat boost across the board can occasionally swing a longer game.
- Scorching Sands: Covers the Electric types that would otherwise threaten Mega Charizard Y for free.
- Flamethrower: A single-target alternative to Heat Wave when spread damage is not the priority that turn.
- Fire Pledge: Situational, but useful on teams building a combo field effect around multiple Pledge moves.
Best Stat Allocation
Mega Charizard Y
Modest with maximum Special Attack and Speed is the standard spread, and it is what most tournament sets run. Some players shift a portion of that investment into HP and Defense instead, enough to tank a Rock Slide from an Adamant attacker while still outspeeding key threats like Basculegion, which trades a bit of raw damage for a Charizard that survives to attack a second time.
Mega Charizard X
Adamant with maximum Attack and Speed gets the most out of Dragon Dance and Tough Claws. Jolly is worth considering if your team already has enough raw power elsewhere and just needs Charizard to reliably outrun what it is threatening.
Singles Strategy
In Singles, the choice between Mega Charizard Y and Mega Charizard X matters more than it does in Doubles. Mega Charizard Y wants to come in, apply immediate Sun-boosted pressure, and force trades before the opponent can set up their own weather or hazards. Mega Charizard X plays the longer game, looking for a turn where nothing threatens it enough to punish a Dragon Dance, then sweeping from there once it is faster than everything left on the field. Standard Charizard works best as a Sun-team piece that comes in after the Mega slot has already done its job elsewhere.
Doubles Strategy
Doubles is where Mega Charizard Y clearly pulls ahead of the other two forms. Setting Sun on entry benefits every Fire and Grass attacker on the field, not just Charizard itself, and Heat Wave's spread damage punishes opponents who try to double up on a single target. Protect lets it dodge a Fake Out or reposition around an incoming Rock Slide, which matters a lot given the 4x weakness it is still carrying. Mega Charizard X is playable in Doubles but noticeably harder to use, since finding a safe Dragon Dance turn with two opposing Pokémon on the field instead of one is a much tighter ask.
Biggest Threats to Watch For
Rock-type attackers are Charizard's single biggest issue across all three forms, and Mega Charizard Y in particular takes 4x damage from anything Rock-type, which makes Garchomp and Sneasler's Rock Slide genuinely dangerous even through a bulkier spread. Electric types threaten Mega Charizard Y specifically thanks to its Flying typing, and fast Water attackers can punish any version that is not carrying Solar Beam. Weather-flipping Pokémon are a slower but real problem, since losing Sun mid-match takes away a large chunk of what makes Mega Charizard Y work in the first place. Against Mega Charizard X, fast Dragon types and strong Ground-type attackers are the main answers, since either can threaten it before Dragon Dance gets it up to speed.
Common Mistakes to Avoid
- Running Mega Charizard Y without Solar Beam, leaving it with no real answer to bulky Water and Ground types.
- Trying to Dragon Dance on Mega Charizard X into a field that still has an active threat capable of punishing the setup turn.
- Forgetting that Mega Charizard Y keeps its 4x Rock weakness even after evolving.
- Building the standard form without Solar Power, which throws away most of its offensive ceiling.
- Ignoring speed control on a team built around Mega Charizard X, leaving it stuck behind faster threats it needs Dragon Dance to outrun.
Team Building Tips
The version of Charizard you pick should decide the rest of your team, not the other way around. Mega Charizard Y wants a Chlorophyll or Sun-boosted partner, a way to punish the Rock types that threaten it, and a cleaner ready to capitalize once the field is worn down. Mega Charizard X wants screens or bulk to buy setup time, a check for fast Dragons, and a partner that can pressure Ground types before they get a free hit in. Standard Charizard fits best on a team that already has its Mega slot committed elsewhere and just needs a secondary Sun attacker to round things out.
Which Charizard Build Should You Use?
For most players building a competitive Regulation M-B team, Mega Charizard Y is the correct starting point. It requires the least setup, brings immediate offensive pressure the turn it enters, and has the tournament results and usage numbers to back it up as the format's default Sun centerpiece.
Mega Charizard X is worth building if your team already wants a Dragon Dance sweeper and can create the space for it to set up safely, particularly in Singles. Standard Charizard remains the right call whenever your Mega slot is already spoken for and you still want Sun-boosted Fire coverage somewhere on the roster. None of the three builds is a wrong answer. The only mistake is picking one without knowing why you picked it.
Build recommendations are based on data from Pokémon Zone and other publicly available sources.